Wednesday, January 31, 2007

Windows Vista Gaming Performance - NVIDIA and ATI Compared

Introduction


Introduction

Chances are you might have heard of some software package that was released today; a new version of Windows or something like that. It's only the biggest software release in the last five or so years, and it has all the hardware and software vendors on their toes trying to prep their drivers and hardware to run on it.

Windows Vista is the biggest shift in the consumer software world since Windows 95. I won't bore you with all the details of what makes the new OS changes so dramatic, but some things like indexed searching, security out the wazoo, a new user interface dubbed Aero Glass, integrated Media Center software and DirectX 10 might start the feature list.

For our look at Vista and gaming performance, the new DirectX 10 with a completely new graphics driver subsystem is the most noteable change. DirectX 10 adds support for geometry shading (or rather working on geometry in the same way pixels have been for years) and requires hardware developers to move to a unified shader architecture. You can get a LOT more detail on DX10 and the changes that NVIDIA has made to their GPU architecture because of it with the GeForce 8800 series of cards by taking a look over my GeForce 8800 GPU review.

What We are Watching For

Because of these dramatic changes to the graphics system, both NVIDIA and AMD have had to spend significant time redeveloping their graphics drivers to work with the new Windows Vista operating system. Both NVIDIA and AMD (and ATI) have been working on Vista development for YEARS and we have been hearing claims of having the best "Vista Support" from both camps nearly as long. But now that the day of redemption is actually here, who will come out on top?

I decided to take the retail version of Windows Vista Ultimate, got the latest drivers from both AMD and NVIDIA as of Friday and began to spend my weekend testing. What is important to note here is that my intention is NOT to compare the ATI Radeon cards against NVIDIA GeForce cards -- rather it was to compare the gaming experiences provided by ATI and NVIDIA on both Windows XP and Windows Vista.

Should gamers worry about upgrading to Vista right away or should they wait for drivier stability and performance to catch up with the Microsoft vision? Read on to find out.

AMD's ATI Catalyst Vista Driver


Of AMD and NVIDIA, I was surprised to find that the ATI Catalyst driver team right off the bat seemed to be more organized and up beat about their Vista introduction. Having prepared a presentation for media to discuss the latest control center changes, features, short comings as well as future plans gave me the impression that AMD/ATI has been working on preparing for this day for a LOOONG time.

Catalyst 7.1 Vista Driver

While Catalyst 7.1 is already available for Windows XP, the 7.1 release for Vista was officially announced just yesterday. It is no longer a beta driver and has full WHQL certification.


The Catalyst 7.1 Vista drivers introduce quite a few new features in addition to Vista support starting with a new installer program that is easier to use and will eventually allow enthusiasts to downoad driver updates directly through it. It also brings Blu-ray and HD-DVD support to Vista and AMD GPUs for the first time, a topic of heated debate in many home theater discussion groups. ATI's CrossFire technology is added in as well (it wasn't available before hand) as are some performance and stability improvements over previous Vista revisions.



AMD was forth coming with information on the current CrossFire implementation including the lack of OpenGL CrossFire support for now. That means games like Prey and Quake 4 won't be able to use the mutli-GPU configurations though all DX9 games should be nearly on par with Windows XP performance levels.



Another big improvmenet in the Catalyst driver is the big speed up in control panel load times; one of my biggest pet peeves about ATI's most recent drivers. While I didn't bother to time the loading times I can tell with 100% assurance that the CCC is a much faster application under Windows Vista.



In addition to being faster, it is also improved upon functionally. A new 3D preview scenario actually gives the user a scene that somewhat resembles a game as opposed to a company logo or a box car on a flat polygon road.



As it mentioned in the first slide, ATI is also bringing some new features to the Vista Catalyst drivers very soon including support for MSAA adaptive anti aliasing. Using multi-sampled AA instead of super-sampled AA should allow for a nice enhancement in image quality on those alpha blended textures.



Those of you that might dual-boot with Linux when not in gaming mode will appreciate the first Catalyst Control Center for the Linux OS.



Finally, as I also mentioned before, the new download manager in the works from AMD will allow for gamers to only update the components of the software that have changed from the release they have installed. This should dramatically lower the required download sizes and annoying wait times. With just a single installer application, users will no longer need to hunt through the ATI website to find what they need.


In Practice


In real world use, by me gaming on it for a couple of days, the Catalyst 7.1 Vista driver was very stable and reliable nearly 100% of the time. I was unable to get Prey to run at all, though ATI said they could not reproduce the error. Some other driver issues are still holding this back from a prime-time preparedness though:


First, this is really aimed at the 32-bit version of Vista only for right now, and features like HD-DVD and HDMI output support aren't scheduled to hit the 64-bit version until Catalyst 7.3 sometime in March. As I mentioned, OpenGL support is a bit lacking both without CrossFire support and in single card performance. ATI admits that the "focus of this first release is to deliver a stable OpenGL driver" and that performance enhancements will be coming in later releases.


Also, as we expected with the Vista release today, even the 32-bit gaming performance is a bit behind where we have it Windows XP. As driver developers spend more time with the OS in the wild (now that everyone else can get it and test it) I expect that we should get closer and closer to a 1:1 perforance ratio.


Of course, for more details on that, check out our benchmarks in the coming pages.



NVIDIA ForceWare Vista Driver and System Setup


Just like ATI has been doing for the past three or so years, every time we sat down in front of some NVIDIA PR people at a meeting it was reiterated to us how important the transition to Vista was going to be for the industry and how far ahead of the competition NVIDIA was. The time is now, so how do they stack up?

NVIDIA ForceWare 100.54 Vista Driver

Jumping right to the thick of things, NVIDIA is well behind where AMD is at this point in driver development for Windows Vista. AMD came to me with a Vista driver a couple of weeks ago and wanted to know what our Vista tesing plans were. I had to pry a driver from NVIDIA to get testing done in time (and even then I wanted to address more titles, but couldn't for this deadline). Eventually I was given a driver in the 100 series, 100.54 that finally met the promise of Vista gaming with NVIDIA's GPUs.

First the good: the driver was very stable though not WHQL certified (just a simple prompt in Vista still to by pass) and performance in most of the games we played was playable. NVIDIA had both 32-bit and 64-bit versions available for testing though I only had the 32-bit OS as of the time of this writing.

There are more than a few issues that I felt were glaring ommissions from the driver though, the most notable of which was SLI support. As of 100.54, support for running NVIDIA's most prominently marketed technology was not available with the GeForce 8 series, 7 series or anything else. NVIDIA promised me that when the OS went live on Tuesday, January 30th, there would be a publicly available driver that WOULD enable SLI in the "top titles" -- meaning only the top tier of games. I haven't seen it yet, so I'll be just as eager to try it out as you.

Some significant faults can be found in the TV output capabilities of the driver as well; something that is actually pretty stunning considering that Media Center is going to be included with Vista Home Premium and Ultimate edition by default. HDMI support is basically a wash with some noteable image quality issues, black and white output only with the GeForce 8-series and only stereo audio output supported. Those of you that read my review of the NVIDIA PureVideo HD technology will remember how pleased I was with the over/underscan correction the driver provided -- but that isn't here in the 100 series of ForceWare drivers for Vista.

The NVIDIA control panel itself remains unchanged from the newest version seen on Windows XP; you can decide for yourself if that's good or bad though most reader's opinions tend to find it bland and difficult to use.


There is quite a bit missing from the control panel as well including some wizards for setting up TV output (makes sense, huh?) and multi-display configurations which are somewhat limted in the 100.54 as well.


As for gaming, the driver actually does pretty well! There are some stand out "issues" that were raised in the release notes that made my brow perk up a bit. Call of Duty 2 only shows solid colors when running at 4xAA in-game AA; 4xAA setting in the control panel does work though. For the 8800 cards, Apple 30" Cinema display is a bust without support for high resolutions and HDTV output is black and white. Say what?


After going through these lists I was struck with the notion that this driver seemed incredibly hurried. While the Vista OS is new, and even the 8800 cards are new, there is really no excuse for this state of driver development. The OS has been in development for 5 or more years and NVIDIA told us they had been working on G80 for over 4 years. That seems like plenty of time to get the driver in order, doesn't it?


Regardless, we still played the games we were going to (just without SLI testing) to see how WinXP performance compared to the Vista performance on Forceware 100.54.


Testing System and Setup Configuration

The test setup was pretty straight forward -- run Windows XP and Windows Vista on the same system and see how performance varied in some popular titles. Our NVIDIA rig consisted of the EVGA 680i motherboard and an Intel Core 2 Extreme X6800 CPU to test both the GeForce 8800 GTX and the 7900 GTX cards. The AMD X1950 XTX and X1950 CrossFire tests were run on an Intel 975XBX2 motherboard with the same X6800 processor. Both boards sported 2GB of DDR2-800 memory and a PC Power & Cooling 1 kilowatt power supply.

Testing Methodology


Graphics card testing has become the most hotly debated issue in the hardware enthusiast community recently. Because of that, testing graphics cards has become a much more complicated process than it once was. Where before you might have been able to rely on the output of a few synthetic, automatic benchmarks to make your video card purchase, that is just no longer the case. Video cards now cost up to $500 and we want to make sure that we are giving the reader as much information as we can to aid you in your purchasing decision. We know we can't run every game or find every bug and error, but we try to do what we can to aid you, our reader, and the community as a whole.


With that in mind, all the benchmarks that you will see in this review are from games that we bought off the shelves just like you. Of these games, there are two different styles of benchmarks that need to be described.


The first is the "timedemo-style" of benchmark. Many of you may be familiar with this style from games like Quake III; a "demo" is recorded in the game and a set number of frames are saved in a file for playback. When playing back the demo, the game engine then renders the frames as quickly as possible, which is why you will often see the "timedemo-style" of benchmarks playing back the game much more quickly than you would ever play the game. In our benchmarks, the FarCry tests were done in this matter: we recorded four custom demos and then played them back on each card at each different resolution and quality setting. Why does this matter? Because in these tests where timedemos are used, the line graphs that show the frame rate at each second, each card may not end at the same time precisely because one card is able to play it back faster than the other -- less time passes and thus the FRAPs application gets slightly fewer frame rates to plot. However, the peaks and valleys and overall performance of each card is still maintained and we can make a judged comparison of the frame rates and performance.


The second type of benchmark you'll see in this article are manual run throughs of a portion of a game. This is where we sit at the game with a mouse in one hand, a keyboard under the other, and play the game to get a benchmark score. This benchmark method makes the graphs and data easy to read, but adds another level of difficulty to the reviewer -- making the manual run throughs repeatable and accurate. I think we've accomplished this by choosing a section of each game that provides us with a clear cut path. We take three readings of each card and setting, average the scores, and present those to you. While this means the benchmarks are not exact to the most minute detail, they are damn close and practicing with this method for many days has made it clear to me that while this method is time consuming, it is definitely a viable option for games without timedemo support.


The second graph is a bar graph that tells you the average framerate, the maximum framerate, and the minimum framerate. The minimum and average are important numbers here as we want the minimum to be high enough to not affect our gaming experience. While it will be the decision of each individual gamer what is the lowest they will allow, comparing the Min FPS to the line graph and seeing how often this minimum occurs, should give you a good idea of what your gaming experience will be like with this game, and that video card on that resolution.


Our tests are completely based around the second type of benchmark method mentioned above -- the manual run through.


System Setup and Benchmarks
















































AMD Vista Test System Setup



CPU



Intel Core 2 Extreme X6800 - Review



Motherboards



Intel 975XBX2



Memory



Corsair TWIN2X2048-8500C4



Hard Drive



Western Digital Raptor 150 GB - Review



Sound Card



Sound Blaster Audigy 2 Value



Video Card



Radeon X1950 XTX - Review



Video Drivers



Catalyst 7.1 (8.333) - Vista
Catalyst 7.1 - WinXP

Power SupplyPC Power & Cooling 1000w

DirectX Version



DX 10 - Vista
DX 9.0c - WinXP


Operating System



Windows Vista Ultimate
Windows XP Professional SP1















































NVIDIA Vista Test System Setup



CPU



Intel Core 2 Extreme X6800 - Review



Motherboards



EVGA nForce 680i Motherboard - Review



Memory



Corsair TWIN2X2048-8500C4



Hard Drive



Western Digital Raptor 150 GB - Review



Sound Card



Sound Blaster Audigy 2 Value



Video Card



NVIDIA 8800 GTX Reference - Review
BFG Tech 7900 GTX OC - Review


Video Drivers



100.54 - Vista
97.44 - WinXP

Power SupplyPC Power & Cooling 1000w

DirectX Version



DX 10 - Vista
DX 9.0c - WinXP


Operating System



Windows Vista Ultimate
Windows XP Professional SP1


Benchmarks





  • 3DMark06




  • Battlefield 2




  • Call of Duty 2




  • FEAR




  • HL2: Lost Coast




  • Prey




I tested these games at 1600x1200, 2048x1536 and 2560x1600, all running at 4xAA and 8xAF in-game settings. High-end systems like the one we have here demand minimum resolutions of 1600x1200 to be worth your money!



Battlefield 2


Battlefield 2 (Direct X)




Battlefield 2 is one of the first games to come along in quite a while that turned out to really push the current and even following generation gaming hardware. Having the privilege of being the first game that might need 2 GB of memory is either a positive or negative, depending on your viewpoint. Here are our IQ settings used:


Our map was the Strike At Karkand that turns out to be one of the most demanding in the retail package in terms of land layout, smoke and other shader effects.








Our first series of tests looks at the NVIDIA 8800 GTX and 7900 GTX experienecs under Windows Vista with Battlefield 2. With the 7900 GTX, the gaming experience remains mostly unchanged between Windows XP and Windows Vista as average and minimum frame rates stay within a close margin of each other. The 8800 GTX isn't so lucky, as we see a big drop in performance under Vista at the 2560x1600 resolution where the 100 FPS frame cap can't help as much. Here we see a 28% drop in average frame rate; and even at 1600x1200 the min FPS drops by 23% though the average remains very close to the Windows XP scores.








The AMD X1950 XTX scores from WinXP to Vista remain nearly the same with a modest 2% average frame rate change. Surprisingly we sw a 10% INCREASE in the minimum FPS using dual cards in CrossFire mode at 2560x1600! Clearly though the AMD Vista driver performance is MUCH closer to the Windows XP experience than NVIDIA's.



Call of Duty 2


Call of Duty 2 (Direct X)




Call of Duty was the best selling FPS of 2003 and Call of Duty 2 looks to continue that tradition with a great game style and superb graphics. Below are the graphical settings we used in our testing.


**Optimize for SLI is enabled in all of our testing!



The first mission was used in its entirety as the benchmark.








As mentioned earlier, running 4xAA in CoD2 through the in-game settings on the NVIDIA Vista driver presented us with all the sounds we expected but with a big solid grey colored screen. Fantastic. Switching to 4xAA set in the control panel allowed us to run it, so bear in mind we are comparing control panel set 4xAA on Vista to the in-game set 4xAA on Windows XP.


Looking at the 8800 GTX, the performance of the Windows Vista driver is very uplifting! Scores are actually modestly higher under the new OS compared to our testing under Windows XP. The 7900 GTX isn't as lucky, seeing a 12% drop in average frame rate at 1600x1200.








Again AMD's performance under Windows Vista is a very close match to that of Windows XP both in single card and CrossFire modes.



Half-Life 2: Lost Coast


Half-Life 2: Lost Coast (Direct X)




Lost Coast is the free technology demo that Valve created to show off their HDR rendering technique. Because this method of doing HDR (high dynamic range) lighting uses integer math instead of floating point, both ATI and NVIDIA cards can do both HDR and AA at the same time.









The NVIDIA Vista driver fails to impress under Half-Life 2: Lost Coast; with the 7900 GTX performance drops by 22% at 1600x1200 while the flagship 8800 GTX performance drops by 52% mainly due to a much lower maximum FPS. At the 2560x1600 resolution that we had enjoyed so much under Windows XP and the 8800 cards NVIDIA's Vista performance is 43% slower than in Windows XP and the minimum FPS is 25% lower and because of that was noticeably choppier during game play.








AMD's X1950 XTX performance in Lost Coast under Windows Vista is nearly a mirror image of that under Windows XP.



Power Consumption and Conclusions


Testing power consumption was done by testing idle power at the desktop and testing load while running 3DMark06 at 2560x1600. For testing the power consumption, I placed all the cards into the 975XBX2 motherboard to offer a common platform amongst them all.



My power consumption testing proves what I had been theorizing for some time about the introduction of the new Aero Glass user interface; idle power consumption has gone up slightly across the board. Since the new Aero Glass UI uses the DX9 technology to draw everything you see on the screen, the GPU is a lot less "idle" than it was before. Still, a modest 5-7 watts isn't much to worry about.


The load power consumption hasn't changed from XP to the Vista, and that also makes sense as the Aero interface isn't running during full screen gaming.


Conclusions


Judging frrom what we have seen thus far, the gaming performance available to enthusiasts is somewhat mixed on Windows Vista. Both NVIDIA and AMD have some areas where their cards perform well and others where they do not and features from XP to Vista haven't translated over quickly either.


Performance


First looking at the performance of the Forceware 100.54 driver and the NVIDIA GeForce 8800 GTX and 7900 GTX, I very obviously was let down by the Windows Vista gaming experience. I didnt' get to test as many games as I would have liked for this review due to the tight time restraints put on me by the driver availability, but in the games that we did go through only one of them was what I would call a "win" for NVIDIA: FEAR. In FEAR the performance under Windows Vista was nearly at the same levels we had seen in Windows XP and didn't present any issues in compatibility or stability. I guess I'd have to say that Call of Duty 2 performance was also acceptable even though we had to use control panel AA settings instead of in-game AA settings.


The experience I had with AMD's first Vista driver was much more positive. Most of the games I tested showed to be on very close performance levels to those we expected from Windows XP; the exceptions here were FEAR and Prey. Obviously with Prey not loading at all on our Vista test system, that presents a BIG problem but AMD is confident they'll find the problem and fix it fast. I'll let you know when that happens. FEAR performance was let down as well, though with the maximum FPS at 46 across the board in our tests, chances are this can be fixed pretty easily as well.


Overall, in terms of performance, NVIDIA is lucky that they have the GeForce 8800 series of cards available and AMD's R600 is still behind closed doors. The raw power of the G80 core is able to keep the 8800 GTX as our performance leader in Windows Vista even with the mentioned performance problems when compared to the AMD's flagship ATI X1950 XTX card.


Driver Features


As mentioned on the first pages of this article, the driver features comparison between ATI and NVIDIA is pretty dramatic. AMD was able to get the ATI Catalyst 7.1 driver to not only be fully functional, but added some new features like Blu-ray and HD-DVD support and a new control center that loads faster and has better previewing capability. They full admitted that OpenGL performance was going to be lower than we expected in Windows XP (though not working wasn't in the books!) but with CrossFire working in the exact same way as it did under Windows XP the AMD ATI Catalyst driver seemed pretty refined and ready for the spotlight.


NVIDIA's Forceware 100.54 driver on the other hand was more or less a mess. SLI support was not enabled and as of 10am on the 30th, the day Vista was released, it still wasn't ready. That is a very big let down for any enthusiast gamers who put their stock in NVIDIA technology with their hard earned dough. TV output and HDMI support is pretty much a wash here and several bugs stand out as making this driver revision seem rushed and hacked together. As I complained about in the earlier segments, how can a driver for a product in development for 4 years (G80) for an OS in development for what seems like forever, NOT be ready on launch day?


Final Thoughts


It may seem like my testing with gaming performance in Vista all resulted in a feeling of doom (nope, no OpenGL support!) and gloom, but don't let that scare you off just yet. I think we all expected there to be some initial growing pains with the Vista operating system and PC gaming simply because of the dramatic shift in driver technology that had to take place; I just don't think we expected it to be this bad. AMD's driver development team is definitely a leap ahead of NVIDIA's as the initial release ATI Catalyst driver offered a gaming experience much closer to that of Windows XP in the new Vista OS than NVIDIA's initial Forceware release. This may change as driver revisions are updated through the comings months, so we'll definitely be keeping an eye on both companies progress.



For now, gamers that were interested in running off to get a copy of Windows Vista, I'd caution you to take a minute and contemplate. Gaming under Vista is definitely possible and if you're comfortable with some slight performance drops for now while taking advantage of Vista's other new features, then a move to Vista sooner rather than later should be considered. If gaming and gaming performance is your only metric for your PC, then I'd definitely hold out on upgrading until AMD and NVIDIA have their software perfected.

 


 


 

MySQL Prepares To Go Public

"MySQL CEO Marten Mickos told Computer Business Review the company plans to go public: 'Now entering its twelfth year, the company has built up just less than 10,000 paying customers, and an installed base estimated to be close to 10 million... When it does go public, MySQL will be one of only a handful of open source vendors to do so. Red Hat, VA Linux (now VA Software), and Caldera (now SCO Group) led the way in 1999 and 2000...'"

Windows Vista Gaming Performance - NVIDIA and ATI Compared

Introduction


Introduction

Chances are you might have heard of some software package that was released today; a new version of Windows or something like that. It's only the biggest software release in the last five or so years, and it has all the hardware and software vendors on their toes trying to prep their drivers and hardware to run on it.

Windows Vista is the biggest shift in the consumer software world since Windows 95. I won't bore you with all the details of what makes the new OS changes so dramatic, but some things like indexed searching, security out the wazoo, a new user interface dubbed Aero Glass, integrated Media Center software and DirectX 10 might start the feature list.

For our look at Vista and gaming performance, the new DirectX 10 with a completely new graphics driver subsystem is the most noteable change. DirectX 10 adds support for geometry shading (or rather working on geometry in the same way pixels have been for years) and requires hardware developers to move to a unified shader architecture. You can get a LOT more detail on DX10 and the changes that NVIDIA has made to their GPU architecture because of it with the GeForce 8800 series of cards by taking a look over my GeForce 8800 GPU review.

What We are Watching For

Because of these dramatic changes to the graphics system, both NVIDIA and AMD have had to spend significant time redeveloping their graphics drivers to work with the new Windows Vista operating system. Both NVIDIA and AMD (and ATI) have been working on Vista development for YEARS and we have been hearing claims of having the best "Vista Support" from both camps nearly as long. But now that the day of redemption is actually here, who will come out on top?

I decided to take the retail version of Windows Vista Ultimate, got the latest drivers from both AMD and NVIDIA as of Friday and began to spend my weekend testing. What is important to note here is that my intention is NOT to compare the ATI Radeon cards against NVIDIA GeForce cards -- rather it was to compare the gaming experiences provided by ATI and NVIDIA on both Windows XP and Windows Vista.

Should gamers worry about upgrading to Vista right away or should they wait for drivier stability and performance to catch up with the Microsoft vision? Read on to find out.

AMD's ATI Catalyst Vista Driver


Of AMD and NVIDIA, I was surprised to find that the ATI Catalyst driver team right off the bat seemed to be more organized and up beat about their Vista introduction. Having prepared a presentation for media to discuss the latest control center changes, features, short comings as well as future plans gave me the impression that AMD/ATI has been working on preparing for this day for a LOOONG time.

Catalyst 7.1 Vista Driver

While Catalyst 7.1 is already available for Windows XP, the 7.1 release for Vista was officially announced just yesterday. It is no longer a beta driver and has full WHQL certification.


The Catalyst 7.1 Vista drivers introduce quite a few new features in addition to Vista support starting with a new installer program that is easier to use and will eventually allow enthusiasts to downoad driver updates directly through it. It also brings Blu-ray and HD-DVD support to Vista and AMD GPUs for the first time, a topic of heated debate in many home theater discussion groups. ATI's CrossFire technology is added in as well (it wasn't available before hand) as are some performance and stability improvements over previous Vista revisions.



AMD was forth coming with information on the current CrossFire implementation including the lack of OpenGL CrossFire support for now. That means games like Prey and Quake 4 won't be able to use the mutli-GPU configurations though all DX9 games should be nearly on par with Windows XP performance levels.



Another big improvmenet in the Catalyst driver is the big speed up in control panel load times; one of my biggest pet peeves about ATI's most recent drivers. While I didn't bother to time the loading times I can tell with 100% assurance that the CCC is a much faster application under Windows Vista.



In addition to being faster, it is also improved upon functionally. A new 3D preview scenario actually gives the user a scene that somewhat resembles a game as opposed to a company logo or a box car on a flat polygon road.



As it mentioned in the first slide, ATI is also bringing some new features to the Vista Catalyst drivers very soon including support for MSAA adaptive anti aliasing. Using multi-sampled AA instead of super-sampled AA should allow for a nice enhancement in image quality on those alpha blended textures.



Those of you that might dual-boot with Linux when not in gaming mode will appreciate the first Catalyst Control Center for the Linux OS.



Finally, as I also mentioned before, the new download manager in the works from AMD will allow for gamers to only update the components of the software that have changed from the release they have installed. This should dramatically lower the required download sizes and annoying wait times. With just a single installer application, users will no longer need to hunt through the ATI website to find what they need.


In Practice


In real world use, by me gaming on it for a couple of days, the Catalyst 7.1 Vista driver was very stable and reliable nearly 100% of the time. I was unable to get Prey to run at all, though ATI said they could not reproduce the error. Some other driver issues are still holding this back from a prime-time preparedness though:


First, this is really aimed at the 32-bit version of Vista only for right now, and features like HD-DVD and HDMI output support aren't scheduled to hit the 64-bit version until Catalyst 7.3 sometime in March. As I mentioned, OpenGL support is a bit lacking both without CrossFire support and in single card performance. ATI admits that the "focus of this first release is to deliver a stable OpenGL driver" and that performance enhancements will be coming in later releases.


Also, as we expected with the Vista release today, even the 32-bit gaming performance is a bit behind where we have it Windows XP. As driver developers spend more time with the OS in the wild (now that everyone else can get it and test it) I expect that we should get closer and closer to a 1:1 perforance ratio.


Of course, for more details on that, check out our benchmarks in the coming pages.



NVIDIA ForceWare Vista Driver and System Setup


Just like ATI has been doing for the past three or so years, every time we sat down in front of some NVIDIA PR people at a meeting it was reiterated to us how important the transition to Vista was going to be for the industry and how far ahead of the competition NVIDIA was. The time is now, so how do they stack up?

NVIDIA ForceWare 100.54 Vista Driver

Jumping right to the thick of things, NVIDIA is well behind where AMD is at this point in driver development for Windows Vista. AMD came to me with a Vista driver a couple of weeks ago and wanted to know what our Vista tesing plans were. I had to pry a driver from NVIDIA to get testing done in time (and even then I wanted to address more titles, but couldn't for this deadline). Eventually I was given a driver in the 100 series, 100.54 that finally met the promise of Vista gaming with NVIDIA's GPUs.

First the good: the driver was very stable though not WHQL certified (just a simple prompt in Vista still to by pass) and performance in most of the games we played was playable. NVIDIA had both 32-bit and 64-bit versions available for testing though I only had the 32-bit OS as of the time of this writing.

There are more than a few issues that I felt were glaring ommissions from the driver though, the most notable of which was SLI support. As of 100.54, support for running NVIDIA's most prominently marketed technology was not available with the GeForce 8 series, 7 series or anything else. NVIDIA promised me that when the OS went live on Tuesday, January 30th, there would be a publicly available driver that WOULD enable SLI in the "top titles" -- meaning only the top tier of games. I haven't seen it yet, so I'll be just as eager to try it out as you.

Some significant faults can be found in the TV output capabilities of the driver as well; something that is actually pretty stunning considering that Media Center is going to be included with Vista Home Premium and Ultimate edition by default. HDMI support is basically a wash with some noteable image quality issues, black and white output only with the GeForce 8-series and only stereo audio output supported. Those of you that read my review of the NVIDIA PureVideo HD technology will remember how pleased I was with the over/underscan correction the driver provided -- but that isn't here in the 100 series of ForceWare drivers for Vista.

The NVIDIA control panel itself remains unchanged from the newest version seen on Windows XP; you can decide for yourself if that's good or bad though most reader's opinions tend to find it bland and difficult to use.


There is quite a bit missing from the control panel as well including some wizards for setting up TV output (makes sense, huh?) and multi-display configurations which are somewhat limted in the 100.54 as well.


As for gaming, the driver actually does pretty well! There are some stand out "issues" that were raised in the release notes that made my brow perk up a bit. Call of Duty 2 only shows solid colors when running at 4xAA in-game AA; 4xAA setting in the control panel does work though. For the 8800 cards, Apple 30" Cinema display is a bust without support for high resolutions and HDTV output is black and white. Say what?


After going through these lists I was struck with the notion that this driver seemed incredibly hurried. While the Vista OS is new, and even the 8800 cards are new, there is really no excuse for this state of driver development. The OS has been in development for 5 or more years and NVIDIA told us they had been working on G80 for over 4 years. That seems like plenty of time to get the driver in order, doesn't it?


Regardless, we still played the games we were going to (just without SLI testing) to see how WinXP performance compared to the Vista performance on Forceware 100.54.


Testing System and Setup Configuration

The test setup was pretty straight forward -- run Windows XP and Windows Vista on the same system and see how performance varied in some popular titles. Our NVIDIA rig consisted of the EVGA 680i motherboard and an Intel Core 2 Extreme X6800 CPU to test both the GeForce 8800 GTX and the 7900 GTX cards. The AMD X1950 XTX and X1950 CrossFire tests were run on an Intel 975XBX2 motherboard with the same X6800 processor. Both boards sported 2GB of DDR2-800 memory and a PC Power & Cooling 1 kilowatt power supply.

Testing Methodology


Graphics card testing has become the most hotly debated issue in the hardware enthusiast community recently. Because of that, testing graphics cards has become a much more complicated process than it once was. Where before you might have been able to rely on the output of a few synthetic, automatic benchmarks to make your video card purchase, that is just no longer the case. Video cards now cost up to $500 and we want to make sure that we are giving the reader as much information as we can to aid you in your purchasing decision. We know we can't run every game or find every bug and error, but we try to do what we can to aid you, our reader, and the community as a whole.


With that in mind, all the benchmarks that you will see in this review are from games that we bought off the shelves just like you. Of these games, there are two different styles of benchmarks that need to be described.


The first is the "timedemo-style" of benchmark. Many of you may be familiar with this style from games like Quake III; a "demo" is recorded in the game and a set number of frames are saved in a file for playback. When playing back the demo, the game engine then renders the frames as quickly as possible, which is why you will often see the "timedemo-style" of benchmarks playing back the game much more quickly than you would ever play the game. In our benchmarks, the FarCry tests were done in this matter: we recorded four custom demos and then played them back on each card at each different resolution and quality setting. Why does this matter? Because in these tests where timedemos are used, the line graphs that show the frame rate at each second, each card may not end at the same time precisely because one card is able to play it back faster than the other -- less time passes and thus the FRAPs application gets slightly fewer frame rates to plot. However, the peaks and valleys and overall performance of each card is still maintained and we can make a judged comparison of the frame rates and performance.


The second type of benchmark you'll see in this article are manual run throughs of a portion of a game. This is where we sit at the game with a mouse in one hand, a keyboard under the other, and play the game to get a benchmark score. This benchmark method makes the graphs and data easy to read, but adds another level of difficulty to the reviewer -- making the manual run throughs repeatable and accurate. I think we've accomplished this by choosing a section of each game that provides us with a clear cut path. We take three readings of each card and setting, average the scores, and present those to you. While this means the benchmarks are not exact to the most minute detail, they are damn close and practicing with this method for many days has made it clear to me that while this method is time consuming, it is definitely a viable option for games without timedemo support.


The second graph is a bar graph that tells you the average framerate, the maximum framerate, and the minimum framerate. The minimum and average are important numbers here as we want the minimum to be high enough to not affect our gaming experience. While it will be the decision of each individual gamer what is the lowest they will allow, comparing the Min FPS to the line graph and seeing how often this minimum occurs, should give you a good idea of what your gaming experience will be like with this game, and that video card on that resolution.


Our tests are completely based around the second type of benchmark method mentioned above -- the manual run through.


System Setup and Benchmarks
















































AMD Vista Test System Setup



CPU



Intel Core 2 Extreme X6800 - Review



Motherboards



Intel 975XBX2




Memory



Corsair TWIN2X2048-8500C4




Hard Drive



Western Digital Raptor 150 GB - Review



Sound Card



Sound Blaster Audigy 2 Value




Video Card



Radeon X1950 XTX - Review



Video Drivers



Catalyst 7.1 (8.333) - Vista
Catalyst 7.1 - WinXP

Power SupplyPC Power & Cooling 1000w

DirectX Version



DX 10 - Vista
DX 9.0c - WinXP


Operating System



Windows Vista Ultimate
Windows XP Professional SP1















































NVIDIA Vista Test System Setup



CPU



Intel Core 2 Extreme X6800 - Review



Motherboards



EVGA nForce 680i Motherboard - Review



Memory



Corsair TWIN2X2048-8500C4




Hard Drive



Western Digital Raptor 150 GB - Review



Sound Card



Sound Blaster Audigy 2 Value




Video Card



NVIDIA 8800 GTX Reference - Review
BFG Tech 7900 GTX OC - Review


Video Drivers



100.54 - Vista
97.44 - WinXP

Power SupplyPC Power & Cooling 1000w

DirectX Version



DX 10 - Vista
DX 9.0c - WinXP


Operating System



Windows Vista Ultimate
Windows XP Professional SP1


Benchmarks





  • 3DMark06




  • Battlefield 2




  • Call of Duty 2




  • FEAR




  • HL2: Lost Coast




  • Prey




I tested these games at 1600x1200, 2048x1536 and 2560x1600, all running at 4xAA and 8xAF in-game settings. High-end systems like the one we have here demand minimum resolutions of 1600x1200 to be worth your money!



Battlefield 2


Battlefield 2 (Direct X)




Battlefield 2 is one of the first games to come along in quite a while that turned out to really push the current and even following generation gaming hardware. Having the privilege of being the first game that might need 2 GB of memory is either a positive or negative, depending on your viewpoint. Here are our IQ settings used:


Our map was the Strike At Karkand that turns out to be one of the most demanding in the retail package in terms of land layout, smoke and other shader effects.








Our first series of tests looks at the NVIDIA 8800 GTX and 7900 GTX experienecs under Windows Vista with Battlefield 2. With the 7900 GTX, the gaming experience remains mostly unchanged between Windows XP and Windows Vista as average and minimum frame rates stay within a close margin of each other. The 8800 GTX isn't so lucky, as we see a big drop in performance under Vista at the 2560x1600 resolution where the 100 FPS frame cap can't help as much. Here we see a 28% drop in average frame rate; and even at 1600x1200 the min FPS drops by 23% though the average remains very close to the Windows XP scores.








The AMD X1950 XTX scores from WinXP to Vista remain nearly the same with a modest 2% average frame rate change. Surprisingly we sw a 10% INCREASE in the minimum FPS using dual cards in CrossFire mode at 2560x1600! Clearly though the AMD Vista driver performance is MUCH closer to the Windows XP experience than NVIDIA's.



Call of Duty 2


Call of Duty 2 (Direct X)




Call of Duty was the best selling FPS of 2003 and Call of Duty 2 looks to continue that tradition with a great game style and superb graphics. Below are the graphical settings we used in our testing.


**Optimize for SLI is enabled in all of our testing!



The first mission was used in its entirety as the benchmark.








As mentioned earlier, running 4xAA in CoD2 through the in-game settings on the NVIDIA Vista driver presented us with all the sounds we expected but with a big solid grey colored screen. Fantastic. Switching to 4xAA set in the control panel allowed us to run it, so bear in mind we are comparing control panel set 4xAA on Vista to the in-game set 4xAA on Windows XP.


Looking at the 8800 GTX, the performance of the Windows Vista driver is very uplifting! Scores are actually modestly higher under the new OS compared to our testing under Windows XP. The 7900 GTX isn't as lucky, seeing a 12% drop in average frame rate at 1600x1200.








Again AMD's performance under Windows Vista is a very close match to that of Windows XP both in single card and CrossFire modes.



Half-Life 2: Lost Coast


Half-Life 2: Lost Coast (Direct X)




Lost Coast is the free technology demo that Valve created to show off their HDR rendering technique. Because this method of doing HDR (high dynamic range) lighting uses integer math instead of floating point, both ATI and NVIDIA cards can do both HDR and AA at the same time.









The NVIDIA Vista driver fails to impress under Half-Life 2: Lost Coast; with the 7900 GTX performance drops by 22% at 1600x1200 while the flagship 8800 GTX performance drops by 52% mainly due to a much lower maximum FPS. At the 2560x1600 resolution that we had enjoyed so much under Windows XP and the 8800 cards NVIDIA's Vista performance is 43% slower than in Windows XP and the minimum FPS is 25% lower and because of that was noticeably choppier during game play.








AMD's X1950 XTX performance in Lost Coast under Windows Vista is nearly a mirror image of that under Windows XP.


 


 

Google's VOIP Strategy

Is Google getting set to compete with the telcos – or maybe change voice communication forever? It’s starting to look that way.

Google Talk Beta is a 1.5 MB instant-messenger download for Windows Vista, XP or 2000 whose functions resemble AOL Instant Messenger or Skype: primarily voice, chat and file transfers. Google explains the service in depth on its Web site.

There is currently no Mac and Linux version of Google Talk, although Google says Mac and Linux fans can communicate with Google Talk users via any of several IM clients that support the open XMPP standard. Google Talk doesn’t currently use the SIP standard and its traffic won’t be encrypted until the full release. Google currently lists Trillian, GAIM, iChat, Adium and Psi as interoperable with Google Talk.

If you have a Gmail account, Google Talk automatically loads your contacts as potential persons to call or IM. In addition, you can save IM chats to your Gmail account or specify that a chat be “off the record” and not saved by either user’s Gmail account, although people using non-Google IM clients could potentially save chats on their PCs. (This feature is either a Sarbanes-Oxley blessing or a pretrial-discovery curse, depending on your perspective.)

Google could go in several directions from this first step toward telephony. Most obviously, Google Talk is another piece in Mountain View’s continuing effort to assemble a Google desktop (and perhaps even the fabled Google OS). However, Google’s legions of Ph.D.s may be up to something much more disruptive.

In December 2006, Dave Girouard, vice president and general manager of Google's enterprise division, told Internet News that Google would ride into enterprise settings on the shoulders of people who already use Google apps on their own. Some observers question this strategy, considering some Google tools haven’t had great luck with consumers yet. Om Malik, for one, observed that as of July 2006 only 44,000 people used Google Talk for IM conversation.

Now come the interesting parts: First, Girouard said Google would beef up Google Talk to increase compatibility with traditional telecom systems and other vendors’ VoIP offerings. Second, in the same article, Forrester researcher Charlene Li said Google might make those voice files searchable. Girouard’s and Li’s remarks open up major speculation as both a telco competitor and as a game-changer.

Google the Telco Killer?


First, Google might partner with any number of telcos as a last-mile provider for a branded VoIP network, just as Apple recently partnered with Cingular to finish calls on its new iPhone. Google isn’t saying—but then, it’s not talking about all those unused (“dark”) fiberoptic lines it bought, either, which could enable it to start its own VoIP network with only minimal outside involvement.

Telco ambitions may partly explain why Google is heavily involved in the Net-neutrality debate, battling big phone and cable companies’ efforts to give preferential treatment to certain data streams (their own, their sponsors’, whoever pays for it) while potentially limiting others. Google sees such efforts as a threat to people’s ability to get quick search and other information from Google. In addition, an end to Net neutrality could also threaten relatively bandwidth-intensive applications like Google Talk, which carriers could slow-track in favor of their own voice or VoIP traffic.

But then, why bother trying to be a phone company when your IM client lets users bypass phone companies—even cell providers—for practically nothing? Some companies—notably Nimbuzz —already take advantage of Google Talk’s commitment to open standards. The Nimbuzz IM client lets you call IM buddies worldwide from your mobile, paying only “your cheapest local rate” for the call. As an IM client, Nimbuzz voice bypasses whatever software counts cell minutes or registers international tariffs, although the blog MobileCrunch thinks sound quality could be improved. In effect, the cell-service provider’s role and rate-setting power shrink dramatically in a world of interoperable IM clients like Google Talk.

Google the Game-Changer


If Charlene Li’s speculation bears fruit and future Google Talk revs both capture and search voice traffic, this little IM client potentially changes the telecom business forever. Here are a few ramifications of digitally recorded, searchable phone calls:

The ability to remember exactly what you just told someone is a major boon to consumers, and businesses would suddenly have an incredibly powerful tool for capturing customer information, certainly more powerful than placing ads related to e-mail content as Google search and Gmail do today; but Google and personal and business users could face problems with state or federal wiretap laws, with additional trouble from prosecutors obtaining warrants for Google’s voice recordings of suspect conversations, and Google Talk’s success could convince the FCC that VoIP is now big enough to regulate, and try to persuade Congress accordingly.

Considering the difficulties that Google and others have had in simply creating effective video search, however, comprehensive, searchable voice-call records may be restricted to science fiction—or the National Security Agency—for now.

For more on VoIP, see the VoIP News VoIP Buyers Guide .

23 Ideas for Finding New Readers for Your Blog

How do you find Readers for Your Blog? There were quite a few responses to the question - some of which went a little unnoticed as they were moderated until I got home. So I thought I’d summarize some of the main themes that arose in the discussion with a few quotes from those who left comments.

For the full series of comments see the post - but here are the main themes (keep in mind that these ideas come from readers - not all of them will be for everyone):

1. Comment on Related Blogs - raising4boys writes - “Commenting on related blogs is probably the most effective strategy early on in the process. And responding to comments when people leave them on your blog (this encourages them to keep coming back).” And from Brody - “I visit other blogs in my niche, add them to my feed and participate in the discussion on their blogs via the comments. Writing interesting comments often gets people to click through to see your site.”

2. Join Forums - elprezidente writes - “I’ve found that one very quick way to infuse readers to a new blog is to be active in discussion forums related to your blog topic. Locate posts that ask for help with something you are familiar with and share your experience.”

3. Write Effective Post Titles - Aziz writes - “Simple and to the point. The title should create an instant urge to read the entire post… But of course it should be related to the topic of your blog”

4. Interviews - Ollie writes - “One example being to interview fellow bloggers who are in the same niche as me. This has gone down well, and has been great for both myself and the interviewee as traffic flows between us.”

5. Persist - Dan Norman writes - “Persistence is key. After starting up a new blog last month and letting go of another this month, I notice that traffic (quality traffic) doesn’t happen over night. On my last site, I think it took 6 months before ASK.com found me.”

6. Connect with Local Bloggers - Rob O writes - “The other thing I’ve been doing just recently is connecting up with other bloggers in my city and the neighboring towns. We’ve got something of a link exchange going and a nice side-effect to this is that I/we have discovered that there are quite a few more bloggers and/or website authors in the area than ever expected.”

7. Give Away Free Stuff - Peterandrej writes - “I’ve had some success with giving away free stuff, like free templates for WordPress. It doesn’t give me lot of new readers, because my blog is written in Norwegian, but the templates give lots and lots of new links to the blog, giving it a much better pagerank in Google, which in turn should mean more readers from search-engines.”

8. Be Opinionated - Trent writes - “Be opinionated, but encourage opposing viewpoints in the comments. Opinionated makes you interesting - encouraging other perspectives makes you essential.”

9. Ask Questions of Other Bloggers - Trent also writes - “Ask questions of other moderately successful bloggers and try to network. If you shoot too high, you’ll often get blown off because these people have so much stuff to read and deal with.”

10. Use Trackbacks - Maki writes - “Sending highly creative and penetrating trackbacks about a blogger’s original post.”

11. Advertise - Mike Panic writes - “Buy advertising space on related websites.”

12. Educate Readers about RSS - Mike Panic writes - “With the most recent blog I launched I created a page in WordPress called Feeds which not only has the RSS icon on it but a description of what a “feed” is and what are some of the most common ways to subscribe and use feeds, mostly pulled from a CC article.”

13. Offline Promotion - Mike Panic writes - “Talk to friends, family and coworkers about them… you’d be surprised how much the traditional way of “networking” really does work…. also Business cards, depending which blog I’ll post on a community board at a grocery store.

14. Search Engine Optimization - Michelle writes - “Properly optimizing my blog has been a big boost to my readership. Once I figured out how to play around with SEO I started getting a regular 25-35% of my hits from Google.”

15. Quality Content (mentioned by many) - ilker writes - “Posting only quality content.. obviously! Better posts are discussed more, increasing both the number of comments and references in other blogs.”

16. Blog Carnivals - Slade writes - “submitting posts to Blog Carnivals”

17. Memes - Leanne writes - “I’ve picked up a handful of wonderful friends and readers through initiating the “Thursday Thirteen”. Yeah, a meme. Bloggers want to know about bloggers, not just the business aspect of it but the *person* writing the blog. Reading a quick list of “getting to know me” type tidbits gives me instant inside information on whether or not I will become a regular visitor. Some participants have used it solely to gain business, but frankly I think that turns people away. People are interested in people first, and what they do second. It works.”

18. Frequent Posting - baggage writes - “I also try to post frequently. I find that the more I post, the more readers I have. The less comments, but the more readers.”

19. Guest Bloggers - Random Good Stuff writes - “I invite other bloggers to guest blog and allow always one link back to their site. I have 3 active guest authors … and in return they link to my site from time to time.”

20. Get Links from Other Blogs - Jamdo writes - “Getting mentioned on other sites and blogs in the same niche, I think, has been the best way to get a readership who keeps returning to a blog. Make contact with other bloggers in yoru niche via comments, email, AIM, skype, homing pigeons - whatever.”

21. Newsletters - Adrian writes - “The Zookoda newsletter provides nice spikes and people tend to forward the newsletter to their friends.”

22. Social Networks - Ilya writes - “Submit your story to Digg and reddit and, regardless of whether it makes the front page or not, you get 50-100 free hits. The easiest way to generate quick exposure. Failing that, comment frequently on blogs that you like. With any luck, the blog author will want to find out more about you, follow the link to your blog, and perhaps write a post referencing one of your posts.”

23. Pitch Your Posts - Marty Weil writes - “I view other bloggers as a PR pros view journalists working in traditional media. I reach out to bloggers using tactics successfully employed in the world of professional media relations. For instance, I “pitch” specific posts that they might find adds value to topics they are writing about. I also send email introducing them to my blog, but only if there’s a good fit between my blog and theirs. The key is to be very selective in approaching the “media gatekeeper”–just as successful and smart media relations people do.”

BERPIKIR POSITIF

Pygmalion adalah seorang pemuda yang berbakat seni
memahat.
Ia sungguh piawai dalam memahat patung.
Karya ukiran
tangannya sungguh bagus.
Tetapi bukan kecakapannya itu menjadikan ia
dikenal dan disenangi
teman dan tetangganya.
Pygmalion dikenal
sebagai orang yang suka berpikiran positif.
Ia memandang segala
sesuatu dari sudut yang baik.
SELALU POSITIF . . . . DAN POSITIF
Apabila
lapangan di tengah kota becek, orang-orang mengomel.
Tetapi Pygmalion
berkata, "Untunglah, lapangan yang lain tidak
sebecek
ini."
Ketika ada seorang pembeli patung ngotot menawar-nawar
harga,
kawan-kawan Pygmalion berbisik,"Kikir betul orangitu."
Tetapi
Pygmalion berkata,
"Mungkin orang itu perlu mengeluarkan uang untuk
urusan lain
yanglebih perlu".

Ketika anak-anak mencuri
apel dikebunnya,
Pygmalion tidak mengumpat. Ia malah merasa
iba,
"Kasihan,anak- anak itu kurang mendapat pendidikan dan makanan yang

cukup di rumahnya."

Itulah pola pandang
Pygmalion.
Ia tidak melihat suatu keadaan dari segi buruk, melainkan
justru
dari segi baik.
Ia tidak pernah berpikir buruk tentang
orang lain; sebaliknya,
ia mencoba membayangkan hal-hal baik dibalik
perbuatan buruk orang lain
Pada suatu hari Pygmalion mengukir sebuah
patung wanita dari kayu
yang sangat halus.
Patung itu berukuran manusia
sungguhan.
Ketika sudah rampung, patung itu tampak seperti manusia
betul.
Wajah patung itu tersenyum manis menawan, tubuhnya elok
menarik.
Kawan-kawan Pygmalion berkata,
"Ah,sebagus- bagusnya patung,
itu cuma patung, bukan isterimu."
Tetapi Pygmalion memperlakukan patung itu
sebagai manusia betul.
Berkali-kali patung itu ditatapnya dan
dielusnya.
para dewa yang ada di Gunung Olympus memperhatikan dan
menghargai
sikapPygmalion,
lalu mereka memutuskan untuk memberi anugerah
kepada Pygmalion,
yaitu mengubah patung itu menjadi manusia
betul.
Begitulah,
Pygmalion hidup berbahagia dengan isterinya
itu
yang konon adalah wanita tercantik di seluruh negeri Yunani.
Nama
Pygmalion dikenang hingga kini
untuk mengambarkan dampak pola berpikir yang
positif.
Kalau kita berpikir positif tentang suatu keadaan atau
seseorang,
seringkali hasilnya betul-betul menjadi
positif.
Misalnya,
Jika kita bersikap ramah terhadap seseorang,
maka
orang itupun akan menjadi ramah terhadap kita.
Jika kita memperlakukan anak
kita sebagai anak yang cerdas,
akhirnya dia betul-betul menjadi
cerdas.
Jika kita yakin bahwa upaya kita akan berhasil,
besar sekali
kemungkinan upaya dapat merupakan separuh

keberhasilan.

Dampak pola berpikir positif itu disebut dampak
Pygmalion.
Pikiran kita memang seringkali mempunyai 2 dampak
:
fulfilling prophecy atau ramalan tergenapi, baik positif maupun

negatif.
Kalau kita menganggap tetangga kita judes
sehingga kita
tidak mau bergaul dengan dia,
maka akhirnya dia betul-betu menjadi
judes.
Kalau kita mencurigai dan menganggap anak kita tidak
jujur,
akhirnya ia betul-betul menjadi tidak jujur.
Kalau kita sudah
putus asa dan merasa tidak sanggup pada awal
suatu usaha,
besar
sekali kemungkinannya kita betul-betul akan gagal.
Pola pikir Pygmalion
adalah berpikir,
menduga dan berharap hanya yang baik tentang suatu keadaan
atau
seseorang.
Bayangkan,

bagaimana besar dampaknya
bila kita berpola pikir positif seperti itu.
Kita tidak akan
berprasangka buruk tentang orang lain.
Kita tidak menggunjingkan
desas-desus yang jelek tentang orang
lain.
Kita tidak
menduga-duga yang jahat tentang orang lain.
Kalau kita berpikir buruk
tentang orang lain,
selalu ada saja bahan untuk menduga hal-hal yang
buruk.
Jika ada seorang kawan memberi hadiah kepada kita,
jelas itu
adalah perbuatan baik.
Tetapi jika kita berpikir buruk, kita akan menjadi
curiga,
"Barangkali ia sedang mencoba membujuk,"
atau kita mengomel,
"Ah, hadiahnya cuma barang murah."
Yang rugi dari pola pikir seperti itu
adalah diri kita sendiri.
Kita menjadi mudah curiga. Kita menjadi tidak
bahagia.
Sebaliknya,
kalau kita berpikir positif,
kita akan menikmati
hadiah itu dengan rasa gembira dan syukur,
"Ia begitu murahhati. Walaupun
ia sibuk, ia ingat untuk memberi
kepada
kita."......
..

Warna hidup memang tergantung dari warna kaca mata yang
kita pakai.
Kalau kita memakai kaca mata kelabu,
segala sesuatu akan
tampak kelabu.
Hidup menjadi kelabu dan suram.
Tetapi kalau kita memakai
kaca mata yang terang, segala sesuatu
akan tampak cerah.
Kaca mata yang
berprasangka atau benci
akan menjadikan hidup kita penuh rasa curiga dan
dendam.
Tetapi kaca mata yang damai akan menjadikan hidup kita
damai.
Hidup akan menjadi baik kalau kita memandangnya dari segi yang
baik.
Berpikir baik tentang diri sendiri.
Berpikir baik tentang orang
lain.
Berpikir baik tentang keadaan.
Berpikir baik tentang
Tuhan.
Dampak berpikir baik seperti itu akan kita rasakan.
Keluarga
menjadi hangat.
Kawan menjadi bisa dipercaya.
Tetangga menjadi
akrab.

Pekerjaan menjadi menyenangkan.
Dunia menjadi
ramah.
Hidup menjadi indah.
Seperti Pygmalion,
begitulah.


MAKE SURE YOU ARE
PYGMALION

and the world will be filled with positive people

Tuesday, January 30, 2007

'Dumb Terminals' Can Be a Smart Move for Companies

"More companies are forgoing desktop and laptop computers for dumb terminals — reversing a trend toward powerful individual machines that has been in motion for two decades, the Wall Street Journal reports. 'Because the terminals have no moving parts such as fans or hard drives that can break, the machines typically require less maintenance and last longer than PCs. Mark Margevicius, an analyst at research firm Gartner Inc., estimates companies can save 10% to 40% in computer-management costs when switching to terminals from desktops. In addition, the basic terminals appear to offer improved security. Because the systems are designed to keep data on a server, sensitive information isn't lost if a terminal gets lost, stolen or damaged. And if security programs or other applications need to be updated, the new software is installed on only the central servers, rather than on all the individual PCs scattered throughout a network.'"